Anchor Point Games is a game studio in coastal Maine founded by Gregory Birgfeld & Cindy Wren.

Anchor Point Games is a small game studio in coastal Maine founded by Gregory Birgfeld and Cindy Wren. We make games inspired by real places, working communities, and the kind of table moments that keep people laughing, talking, and wanting to play again.
Greg grew up in Searsport, Maine. After time away, he found his way back to his early roots, bringing with him a lifelong love of board games. He has been playing, collecting, and thinking about games for decades and even ran a successful hobby shop when he was nineteen. For Greg, a good game is more than a set of rules. It should be easy to sit down with, fun to learn, and interesting enough to keep coming back to.
Cindy grew up on the West Coast and moved to Maine to be closer to family. She brings a background in marketing and storytelling, along with a genuine appreciation for Maine’s working harbors, foggy mornings, changing light, and coastal character. She helps shape the voice, story, and experience around each game.
Together, Greg and Cindy design games that are approachable, strategic, and rooted in a strong sense of place. Their first game, Corker, is inspired by Maine’s lobster industry and the everyday decisions that come with working the coast: where to set your traps, when to sell, how to handle weather, and whether to take a risk or play it safe.
Follow along as we bring Corker to life, share behind-the-scenes updates, and build toward launch. Sign up to be an early supporter.
What Happens Between “Shipped” and “On Your Table”
If you’ve preordered Corker, you already know the date: our first production run of games shipped September 23, 2026. What you might not know is why “shipped” and “arrived” aren’t the same thing, and why we’re telling preorder customers to expect their copies about 5 to 6 weeks after that date, not 4 to 5…
Coastal, Islands and Ledges, or Ocean: How Real Lobstermen Decide Where to Fish
In Corker, every player has to decide where to fish: Coastal waters, Islands and Ledges, or the open Ocean. Each zone rolls a different number of dice, and more dice means more risk and more potential reward. It’s a game mechanic, but it’s not an invented one. It reflects a real, ongoing calculation that Maine…
Corker Production Update: Large Scale Printing Underway
We officially placed the manufacturing order for Corker this week. Boxes, boards, and cards are moving into production with our manufacturing partner now. Purchase orders were drafted. Contracts were signed. Money exchanged hands. This is the second big milestone to bring Corker, the lobster fishing board game based in Maine, to life. This is possible…
Two Days on Hurricane Island With Twenty-Four Students Who Asked Better Questions Than Most Adults
We spent July 7 and 8, 2026 on Hurricane Island, where twenty-four students got to do something most people only imagine: go lobster fishing in a real lobster boat. The students, ages 14 to 18, were split into two groups of twelve, the Boston Cohort and the Ocean Lab Cohort, both part of the Hurricane…
Why We’re Making Corker’s Lobster Boats and Buoys Ourselves
The lobster boats and buoys in Corker are not generic pieces and we’re proud of that. Here’s how we decided how to produce the highest quality, detailed game pieces. To start, let’s get this out of the way. “Is lobster boat one word or two?” Given the fact that we are producing a lobster board…
What Goes on the Back of a Board Game Box (And Why the Barcode Is More Than a Graphic)
Some milestones in game development are obvious. The first prototype. The first time someone outside the studio plays it and understands it. The first time the board game box art comes together and you see it as a real thing. And then there are the quieter ones. Getting Corker’s official UPC barcode was one of…
